Avatar Editor

Adapt avatar editor function to mobile and Xbox platforms. Design an intuitive and coherent experience to our users.

Role

UX/UI Designer

Team

Product Manager
Frontend engineer

Tools

Sketch
Webflow
Illustrator

Duration

2 months

Problems

UI is not mobile nor Xbox friendly. Lack of info hierarchy and components are not following style guide.

Mobile

Explore layouts

Intuitive item-slot design approach.

Define general flows

Define user flow based on layout A.

Iterate for scalability

The “slot” design is not ideal for scalability, so I redesign it with scrollable navigation.

2-level navigation

We had so many categories, so we rearrange them into two levels for the ease of navigation.

Phone prototype

Extensive widget for primary categories and scrollable subcategories.

Tablet design

Maintain the same functions and flows.

Tablet prototype

Maintain split-screen layout along with two-level navigation.

Web

Prototype

Consistent navigation experience and reinforce style guide

Xbox

Competitor analysis

From major games, learnt about user behaviors and layout design for console.

Explore layouts

Prototype

Adapt same functions and optimize design for Xbox.

Reflections

Cross-platform design is quite challenging yet interesting since designers need to learn different user behaviors based on devices. In addition, LUA base coding set constrains on design. Be flexible and work around it.

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